cl-opengl で文字を表示するときに便利な opengl-text
opengl-text を使うと日本語フォントも表示できる。素晴しい。
(eval-when (:compile-toplevel :load-toplevel :execute)
(require :cl-glut)
(require :opengl-text))
(defvar *font-loader*
(zpb-ttf:open-font-loader
#p"/usr/share/fonts/truetype/vlgothic/VL-PGothic-Regular.ttf"))
(defclass string-window (glut:window)
((opengl-text :initform (make-instance 'opengl-text:opengl-text
:font *font-loader*
:emsquare 64)))
(:default-initargs :title "OpenGL Text"
:mode '(:single :rgb :depth)))
(defmethod glut:keyboard ((window string-window) key x y)
(declare (ignore x y))
(case key
((#\Esc #\q) (glut:destroy-current-window))))
(defmethod glut:reshape ((window string-window) w h)
(gl:viewport 0 0 w h)
(gl:matrix-mode :projection)
(gl:load-identity)
(gl:ortho 0 w 0 h -1 1))
(defmethod glut:display-window :before ((w string-window))
(gl:clear-color 0 0 0 0)) ; 次の clear で使う色
(defmethod glut:display ((window string-window))
(with-slots (opengl-text) window
(gl:clear :color-buffer-bit) ; クリア
(%gl:color-3f 1 1 1) ; 描画に使う色
(gl:enable :texture-2d)
(gl:enable-client-state :vertex-array)
(gl:enable-client-state :texture-coord-array)
(gl:matrix-mode :modelview)
(gl:load-identity)
(gl:scale 24 24 1) ; 24 x 24 ピクセル
(gl:translate 0 0 0) ; デフォルト左下に表示
(opengl-text:draw-gl-string "まみむめも♪" opengl-text)
(gl:load-identity)
(gl:translate 0 (- (glut:height window) 24) 0) ; 一番上に表示
(gl:scale 24 24 1)
(opengl-text:draw-gl-string "こんにちは OpenGL!" opengl-text)
(gl:flush)))
;;(glut:display-window (make-instance 'string-window))
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